Survive together. Respect the signal.
1.0 No raiding player bases, except during active Dynamic PvP zones or the Signal Collapse event.
1.1 Do not steal from other players. This includes:
If it is not yours, leave it alone.
1.2 No griefing or harassment. Examples include:
1.3 An open door is NOT permission to loot.
2.0 Major events are intended to be cooperative. Do not act greedily during shared encounters.
2.1 Helicopter, Bradley, Oil Rig, Cargo, and monument loot should be shared fairly between participating players.
Use combat logs and common sense to determine contribution.
2.2 Tagging Helicopter or Bradley does NOT give full ownership of all loot.
2.3 Players may run monuments at the same time. You may not claim exclusive ownership over an entire monument or puzzle area. If another player is already running a monument, coordinate in chat to avoid conflicts. Admins will use combat logs and chat context to settle disputes between players, but no one has ownership over a location.
2.4 If you use your own keycards or resources to access secured loot, that loot is yours.
Public loot such as CH-47 hackable crates are first come, first serve unless players agree otherwise.
2.5 Intentionally sabotaging another player's monument run or event participation is considered griefing.
If you are unsure whether someone is already running an event, ask in chat first.
2.6 Dynamic PvP zones are active around certain loot events. These include:
2.7 While inside an active PvP zone, you can be attacked and your base may be raided.
2.8 If you drop a supply signal on or near your base, you open your base to raiding during the PvP window. Use supply signals away from your base to avoid being raided.
2.9 A visible zone and on-screen indicators to the right of your hotbar will show your current status (PvP or PvE).
2.10 When you leave a PvP zone, a PvP delay timer keeps you flagged as PvP until you fully return to PvE. You can still be engaged during this delay.
Choose your event locations carefully. Dynamic PvP is optional, but the consequences are not.
3.0 Keep global chat respectful and relaxed.
Friendly banter is fine. Toxic behavior is not.
3.1 Zero tolerance for:
Violations may result in immediate removal.
3.2 Avoid political or religious arguments in global chat.
3.3 Do not spam chat, mic spam, or intentionally disrupt the community atmosphere.
3.4 Please use English in global chat so moderators can properly assist players when needed.
4.0 Build creatively, but be mindful of server performance and map access.
4.1 Do not wall off or block:
4.2 Do not intentionally build in ways that prevent other players from progressing through the map.
4.3 Massive unused compounds, excessive twig structures, and abandoned bases may be removed by admins to maintain server health.
4.4 Trap bases designed to kill or troll players are not allowed.
5.0 Players inactive for 6 days will be purged from the server.
5.1 If multiple players are authorized on a single Tool Cupboard and at least one player logs in within the 6-day timeframe, the base will remain safe.
5.2 Individual players who have not returned within 6 days may be purged as inactive sleepers, even if their base remains protected by active teammates.
Keep your team active to protect your base and your presence on the server.
6.0 Do not bait NPCs, scientists, or hostile entities into safe zones or player bases intentionally.
6.1 No excessive harassment, stalking, or repeatedly following players to disrupt gameplay.
6.2 Player-created shops, towns, and community areas are encouraged.
Respect community projects.
7.0 Staff are here to maintain a fair and enjoyable environment.
7.1 Do not ask admins for:
7.2 Do not impersonate staff members.
7.3 If you encounter:
Open a support ticket in Discord. Do not attempt to handle situations yourself.
Not every situation can be covered perfectly by written rules. If you are intentionally trying to ruin the experience for others, staff may intervene even if the behavior is not explicitly listed above.
Don't be the reason rules get longer.